| RAIL RESCUES |
| - Lightspeed Rangers' train Zords; carried Lightspeed Rescuezords or Omegazords | |
| First Appearance: | 802-LsTm |
| Last Appearance: | 838-SDem |
| Pictures: | |
| Subcategories: | Supertrain Megazord |
| You are here: - What / Technology/Equipment / Giant fighting machines / Zords / PRLR Zords / Rail Rescues | |
802-LsTm.
- From Transport, Miss Fairweather displayed the five Rail
Rescues in the Train Bay.
- After giant Magmavore had landed downtown, Mitchell had the teens put the Rail Rescues to work; the teens were unsure, but Miss Fairweather reassured them that the
Rail Rescues were programmed to assist them automatically and that
they'd be fine.
- After running up to the Rail Rescues inside the
Train Bay, the Rangers secured themselves in a five-seat
cockpit (later seen to be in Rail Rescue Three); this was the only
cockpit shown for both the Rail Rescues and the Supertrain Megazord.
? The Rangers ran up to Rail Rescue One to activate
the Rail Rescues, yet the cockpit was supposed to be in Rail Rescue
Three; this footage would be used again on occasion.
- The Rangers' order
from left to right was Pink, Green, Red, Blue, and Yellow; two large red V's were on
the back wall, and in front of each Ranger's console was his or her crest; two
large Lightspeed sigils were in the
cockpit, one in front and one above on the rear wall.
- Carter called for "Rail
Rescues on track," at which point the metallic wheels of the trains
moved down slightly into position, making contact with their tracks.
- Carter's white joystick
controlled the trains' motion: pressing forward made them accelerate,
and pulling back made them brake.
- Lurching out from the Train Bay, the five Rail Rescues connected as
their tracks merged, forming a single train in the order One through
Five.
- As the Rail Rescues approached the end of their
formerly submerged track, part of the nearby suspension bridge swiveled
over through the water to join to the end of the track, and the Rail
Rescues rolled down the middle of the four-lane bridge.
- The Rail Rescues sped around a corner on an empty
four-lane highway through downtown, with another highway in use down
below, and it then passed a bullet train while riding two normal train
tracks nearby, one for each wheel.
? As the Rangers reached the site, Mitchell had them split up to their own
Rail Rescues, although a more accurate term would have been their own Rescuezords, as even Joel left the joint cockpit of Rail Rescue One for
Aero Rescue Three.
- A panel in the left side of each Rail Rescue
swung open, revealing the Ranger's
respective Lightspeed Rescuezord, for
which a ramp would be lowered for the Zords to drive out, with the
exception of Aero Rescue Three, which flew
out the top hatch of Rail Rescue Three.
- Customarily, the Rangers would be shown dropping into their Rescuezord cockpits only after the Rail
Rescue panels had opened to reveal the Rescuezords.
803-TByF.
- The Rail Rescues could depart from the Train Bay and travel to the Rangers on autopilot when summoned, usually
opening their Rescuezord ramps before
the Rangers had gotten in.
804-REdg.
- On this occasion when the Rail Rescues arrived,
the Rangers ran up to the train and got
into their Rescuezords before the doors
were opened.
808-UpCh.
- In front of Carter in
the Rail Rescue Three group cockpit was a translucent display projected
onto the bottom of his windshield area.
- On Carter's monitor in
his cockpit controls was the burning building before them, which
switched to an overhead city grid showing three dots on a "Life
Responses" monitor, with the dots labeled as "Remain 3
Persons."
809-GVol.
- To respond to seismic activity, the Rangers took the Rail Rescues toward the
mountains, going as far as they could through a rocky area before
stopping and deploying Aero Rescue Three.
810-RAsh.
- At some point following the deployment of the
Rail Rescues and formation of the Lightspeed
Megazord (which was then temporarily defeated and thrown in a
ravine) the Rail Rescues had returned and the Train Bay had gone back underwater.
- Rail Rescue One formed the right arm of the Supertrain Megazord; Two formed the left
arm, Three formed the torso and head, Five formed the right leg, and
Four formed the left leg.
- Upon transformation into the Supertrain Megazord, the cockpit could
briefly be seen within the chest, the front of Rail Rescue Three.
816-CStr.
- After titan-sized Diabolico had blasted a gaping hole clean
through the Supertrain Megazord's
midsection (the middle of Rail Rescue Three), Mitchell had the Rescuezords sent in, and they came from
somewhere other than the Rail Rescues, apparently stored in the Train Bay while the Supertrain was in use.
817-OlAs.
? Later the same day
as the Diabolico battle, the Rail Rescues
were in working order to release the Rescuezords; whether they had come from
the Train Bay or had been left out all along
is uncertain, as they were merely shown stationary downtown to release
the Rescuezords.
820-OPrj.
- To initiate the Omega Project, the Train Bay's arm set Omegazord One on Rail Rescue One's loading
door, and it closed; the others were placed into their respective Rail
Rescues offscreen.
? To prepare for
launch, the Rail Rescues were lowered and stacked into a vertical
formation, but there was no room beneath either the Train Bay or Solarzord bay for such a vertical loading
area.
- In the group Rail Rescue Three cockpit, the Rangers were now wearing red shoulder belts
for liftoff.
- Pulling the train vertically, the Solarzord flew upward, the booster in the
rear of Rail Rescue Five providing the smoky thrust.
- The Solarzord-Rail
Rescue train flew into space, with the Omega Missile staff latched onto Rail
Rescue Five folded over into cannon mode.
831-Last.
? When Dana summoned the Rescuezords, they were flown in by Aero Rescue Three; why the Rail Rescues
weren't used is unknown.
832-Sorc.
- Again, the Rescuezords arrived flown in by Aero Rescue Three, although this time the Supertrain Megazord was already in use.
838-SDem.
- After the Solarzord-Rail Rescue train had flown into
space to launch the Omegazords, the Rail
Rescues were apparently already flying over the city when Joel called for the Supertrain Megazord.
- The Supertrain
Megazord eventually fell, crippled from heavy battle.
| - Phrases used for Rail Rescues to depart from Train Bay (remotely, by default) | |
| 802-LsTm 809-GVol | Carter (in cockpit): "Rail Rescues, on track!" |
| 803-TByF 814-CCob 819-QRet | Carter: "Rescuezords, mobilize!" |
| 804-REdg | Kelsey: "Rescuezords, mobilize!" |
| 805-AMOT | Dana: "Rail Rescues, on track!" |
| 807-CybR 815-SSun 817-OlAs 818-FFTP 827-FrZo 828-MMBa 832-Sorc 837-WrQn | Carter: "Rail Rescues, on track!" |
| 810-RAsh | Miss Fairweather: "All Rescue Cars online now." |
| 812-TDis | Carter: "Rescue Rails, on track!" |
| 816-CStr | Carter: "Supertrain Megazord, initiate!" |
| 829-EggC | Kelsey: "Rail Rescues, on track!" |
| - Phrases used for Rail Rescues to stop | |
| 809-GVol | Carter: "Full stop!" |
| 819-QRet | Carter: "Rail Rescue, full stop." |
| - Phrases used for Rail Rescues to accelerate | |
| 810-RAsh | Carter: "Engines to full power!" |
| 812-TDis | Carter: "Rail Rescues, locked on!" |
| 815-SSun | Carter: "In position." |
| - Phrases used for Rail Rescues to ignite rear boosters to launch from ramp for Supertrain formation | |
| 810-RAsh | Carter: "Super thrusters!" |
| 812-TDis | Carter: "Maximum thrust!" |
| 815-SSun | Carter: "Full power!" |
| 838-SDem | Joel (from afar): "Supertain Megazord!" |
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